#pragma once

#ifndef OBJECT_H
#define OBJECT_H
#include <vector>
using namespace std;

class Object
{
    public :
        Object(){}
        float x;
        float y;
        float width;
        virtual vector<float> getCollisionBox()=0;

        float getX(){return x;}
        float getY(){return y;}
        void setX(float x){}
        void setY(float y){}
};


#endif